Recent Posts

Pages: [1] 2 3 ... 10
Public Diplomacy / Tech Dealing Guide For STA Tech Dealers
« Last post by conistonslim on August 20, 2012, 11:20:40 PM »
What is Tech Dealing?

As you may have noticed, you have foreign aid slots which allow you to send or receive aid shipments to/from other nations. You have 4 of these, 5 if you buy the foreign ministry improvement. These slots once used take 10 days to reset. Each slot may be used to transfer up to $6 million, 100 technology, and 4000 soldiers from one player to another. Once a transfer has been made between two nations, another transfer may not occur between these same two players for another 10 days.

Normally these foreign aid slots just sit there and are not generating any revenue for your nation. So why not use them to make yourself a little more cash on the side?

Since technology and money can be transferred through aid slots though, a tech dealing system has developed. Larger nations are more than happy to pay smaller nations (like you) to buy tech for them and send them the tech back.

Basically, someone (the "buyer") sends you (the "seller") $6 million on Day 1. Ten days later (on Day 11) after the foreign aid slot between you two has cleared, the seller sends 100 tech back to the buyer. Another ten days later (Day 21) the seller sends another 100 tech. The deal is then complete and if both the buyer and seller desire, they may start another round ten days later (on Day 31), starting the entire process over again

How much do I make?

This process yields you at about $2.5 million in profit (more if you follow the bits of advice listed below), so if you use 4 aid slots to sell technology that's at least $10 million every month in profit. Hey, you're not using those slots for anything else, so why not earn another $10 million (12.5m with an extra aid slot) for basically nothing?

Tips for maximising profit!

1) After accepting your first aid offer, buy the Harbor imrovement. Why? It gives you another aid slot allowing you to earn more profit!

2)Technology gets progressively more expensive and so you should NEVER have more than 100 technology on you while you are a seller at any given time (since you're just going to ship it out). If you do have more than 100 tech right now, that's ok; just stop purchasing any more and simply sell it to buyers. Do not purchase any more tech until you fall back below 100.

3) A neat trick: If you have, say three buyers you have to send 100 tech to on the same day, just make sure you have 100 tech and then submit offers to all of them. It doesn't matter that you don't have the 300 tech to meet all of those obligations, the game will let you send the aid offers anyway.

After one buyer accepts, buy again up to 100 tech so that the next buyer can accept, etc. The reason for this is that the ten day cooldown on foreign aid slots starts from the moment the aid is *offered* and not when it is accepted. So, if you send your buyer 100 tech on October 10th, but he doesn't accept it till October 19th, that slot still clears the next day on October 20th since the 20th is ten days from when it was offered.

4)This is important enough to mention as it cuts tech costs. Instead of just buying in groups of 10 (0 -> 10 -> 20 -> 30 -> 40 -> 50 tech), you should buy in the amounts specified below to save money:

0 - 4.5
4.5 - 14.5
14.5 - 24.5
24.5 - 29.5
29.5 - 39.5
39.5 - 49.5
49.5 - 50

so 4.5, 10, 10, 5, 10, 10, .5

If you buy 10 tech at a time then it will cost you $860,000. If you do it this way though, it only ends up costing $812,225. That's a savings of $47,775 per every half tech deal.

5) keep 100 tech on you, even after your tech dealing obligations are covered. Technology improves happiness (to an extent), so you want to keep 100 tech on you to benefit yourself.

Tech Seller Responsibilities

1) Be punctual. Do not be late in submitting your foreign aid offer to your buyer. It takes 10 days for an aid slot to clear, so if you're late it you will have to renew the offer which pushes everything back another 10 days.

2) Make sure you either have 100 technology on days 11 and 21 or enough cash to buy it. Buyers do not appreciate sellers that default on their tech obligations, and neither does the alliance.

3)Make certain you keep enough money in reserve to ship tech out to your buyers. Lets' say you receive 30m  from tech buyers (5 slots X 6m), with an estimated profit of ~2.5m profit per deal, you can safely spend about 12m while the remaining 18m will be used to purchase tech.

So there you have it, everything you will ever need to know about selling technology. If you have any questions you can message me ingame and I will be happy to answer.
Public Diplomacy / STA Tech Dealer Terms and Conditions
« Last post by conistonslim on August 20, 2012, 11:16:13 PM »
STA Tech Dealer Proposal

Section A

STA Tech Dealer Obligations:

A) Shall not war, or provoke any nation
B) Aid only STA nations through tech deals
C) Provide timely delivery of purchased tech
D) Will conclude all tech deals before leaving the "STA tech dealer" AA 
E) Inform the STA if attacked.
F) Click on "edit my nation" to the left of your nation screen, then click on "alliance affiliation." In the drop down menu type Siberian Tiger Alliance, then click save. I will receive notification of your pending application and approve you.

Should a member of the STA tech dealer AA fail to meet these obligations said member risks an end of STA protection and expulsion from STA tech dealer AA.

Section B

STA Obligations:

The Siberian Tiger Alliance shall, at the sole discretion of the STA, in whole or in part, provide support in the following manner should your nation become unjustly attacked.

A) Financial: The STA may send money to help defend your nation.
B) Milititary: STA members may declare war in your defense provided we have nations in range and diplomacy fails.
C) Political: The STA may negotiate reparations on your behalf for damages incurred.   
D) Guidance: The STA will advise you how to properly set up your nation up for war and advise on military tactics.

Section C

Frequently Asked Questions:

1)Why do I have to join your alliance in game in order to sell you tech?

Three reasons. 1) Setting "Siberian Tiger Alliance" as your AA serves as notice to potential raiders you are not unaligned and off limits to attacks. Most raiding alliances (ours included) have strict guidelines for tech raiding and hitting aligned nations is prohibited for most if not all raiding alliances. 2) It is much easier to manage our tech seller program having all sellers under one roof so to speak. 3) In a nutshell we are protecting our investment as buying technology from unaligned nations is simply too risky.

2)How do tech deals work and how much can I make?

A guide with everything you need to know about how to tech deal and potential earnings is outlined here.

3)Why can't I raid or declare any offensive wars?

The reason we do this is because the STA is responsible for your protection and therefore your actions. If we have protected tech seller nations declaring war then it harms the reputation of the STA and greatly increases the risk of retaliatory strikes.

4) What happens if I come under attack?

First and foremost do not panic. Secondly, do NOT retaliate. Set your defcon level to one, alert level to severe, change your government to Communist. This is found in the "edit my nation" section on your nation page. Then purchase as many soldiers as the game will allow found under the "purchase military" bar on your nation screen. Next contact the STA immediatley, a list of contacts will be provided for you. The STA will attempt to negotiate a resolution, failing that instruction will be given on how best to proceed.

5)Why can't I retaliate immediately if I am attacked?

One reason is to give diplomacy a chance which is standard practice in Cybernations. Many times attacks on aligned nations are mistakes from new players to the game and can be easily settled without war. Also allows us to negotiate reperations to finacially compensate you for your losses, which are nullified should you retaliate.
 Another reason is most small nations have little to no experiance properly waging war, if you or your nation are not properly prepared you will simply be giving away your land, tech and cash. And we have a vested interest in seeing that not happen. :P

6)What if I want to leave the STA tech dealer alliance?

As a courtesy give your buyers a heads up and complete all your deals. Once that is done remove STA tech dealer from your AA. When the final deal is completed our protection agreement comes to an end.

Any questions or concerns can be messaged to me here
Public Diplomacy / Re: Senator Votes
« Last post by Igor The Brave on July 13, 2012, 12:41:51 PM »
Yes I guess votes shall change to Ozekiland then.
Public Diplomacy / Re: Senator Votes
« Last post by Coloradia on July 12, 2012, 06:48:30 PM »
I appreciate it though!
Public Diplomacy / Re: Senator Votes
« Last post by pezstar on July 12, 2012, 02:01:14 PM »
While we appreciate the support, we tend to back TPF's senate candidate... at least for now. They've got Ozekiland.
Public Diplomacy / Senator Votes
« Last post by Igor The Brave on July 12, 2012, 01:45:21 PM »
Diabolus Proprio will be voting for Coloradia, hail to the Siberian Tiger Alliance!
Public Diplomacy / Re: An Apology to the Siberian Tiger Alliance
« Last post by chachonimrod on February 06, 2012, 05:42:35 PM »
Oh, an indecent roadie? I like the sound of that even better...
Public Diplomacy / Re: An Apology to the Siberian Tiger Alliance
« Last post by Roadie on February 03, 2012, 09:10:38 PM »
In that case, it doesn't matter. Even unmauled, I'm not decent.
Public Diplomacy / Re: An Apology to the Siberian Tiger Alliance
« Last post by chachonimrod on February 02, 2012, 05:50:23 AM »
No don't! My band could use a decent roadie!  ;)
Public Diplomacy / Re: Hey you! Yeah you! You with the tiger head!
« Last post by bzelger on February 01, 2012, 02:39:31 PM »

I hope you guys can get out soon.
Pages: [1] 2 3 ... 10